BEST Training in 2018 

Bournemouth, UK - For further information or to book your place, please contact Customer Services at

22-26 October 2018
Learn how to build your own airport and integrate it into BEST. Create your groundspace and enhance your airport’s layout to get the maximum training value from your simulator.
Use BEST 3D Create to build the environment around the airport, and place buildings and structures in 3D without having to re-render the whole graphical image after each adjustment. Add forests, lakes, animated background traffic and much more.

19-23 November 2018
The BEST FDP functionality has recently increased. This training focuses on the enhanced features, including creating and running FDP airspaces, how to turn on and off different safety-nets (MSAW, RAM, CLAM, MTCD), Arrival Manager and Trajectory Planning.


Other courses available are:

  • 3D Scene Editor – Learn how to enrich the 3D visual scene using the powerful Scene Editor tools
  • 3D Airfield Modelling – Learn how to generate high quality, performance optimised buildings
  • 3D Aircraft Modelling – Learn how to create aircraft and vehicle models that fully integrate with the BEST simulator and the Imagine IG 

In all cases, the following attendee requirements apply:


  • Fluent in English.
  • Experienced user of computers and software applications.
  • Experienced user of the Windows operating system.

For the 3D Airfield Modelling and the 3D Aircraft Modelling courses the following are desirable:

  • Familiarity with a 3D modelling tool such as 3DS Max, Maya, Blender, Sketchup, Modo, etc.
  • Familiarity  with a graphics package such as Photoshop, Paintshop, Gimp, etc.

Courses can be delivered at Micro Nav’s offices in Bournemouth or at the customer’s site.

For all enquiries, please contact

Other courses available are:

This course teaches the user how to enrich the 3D visual scene using the powerful tools present in the Imagine Scene Editor application. The user will be taught how to add: buildings, streetlights, animated background traffic, fences, lakes and other bodies of water, trees, apron lights and how to sculpt the terrain. All the work is performed within the 3D scene allowing the user to edit the additions to meet their needs quickly and efficiently. Scene Editor removes the need for iterative builds and the efficiency gains allow the creation of rich visuals in greater reduced timeframes. The course is run over two days.

This course teaches the user how to generate high quality assets for use within the visual scene. The course covers the capture and stitching together of satellite imagery to produce a seamless, high resolution underlay. The course covers model asset creation including photography of buildings, sourcing textures online, image manipulation using the freeware application GIMP, night texture generation. The course provides training on use of the freeware Blender tool to create 3D models. The user is taught how to extrude a building from a plan, add a roof, doors and windows, use the photographic imagery to create texture maps, apply transparency to items and how to export the item for integration in the 3D scene. The course is run over four days.

This course teaches the user how to generate aircraft and vehicle assets for use within the simulator. The models that are produced will have fully working flaps, lights, undercarriage, propellers, rotors, engines and associated fire and smoke damage effects. The course provides training on use of the freeware Blender tool to create 3D aircraft/vehicle models. The naming conventions to ensure correct operation in the simulation are also covered along with the placement of pivot point for moving objects. The course also covers the generation of the texture maps required to generate an airline livery and exporting the model, importing it into aircraft editor and adding the aircraft to BEST for use in the simulator. The course is run over four days.